To Study

  • ------------------------ Historic interest
  • The Game of Go: The National Game of Japan (by Arthur Smith, 1908)    ✔️7/10        (4)
  • The world of Ki (by John D. Goodell, 1957) → super bad intro to Go
  • Goh or wei chi - A handbook of the game and full instructions for play (by Horace Cheshire, 1911)
  • ------------------------ Belletristic / Philosophy
  • Go with the Flow - How the Great Master of Go Trained His Mind (by Cho Hunhyun) ✔️ 7/10
  • The Master of Go (by Yasunari Kawabata)    ✔️ 9/10
  • Buddhist Philosophy and the Game of Go (by William Cobb) ✔️ 10/10
  • The Glass Bead Game (by Hermann Hesse)   ✔️ 9/10
  • Windy City Blues - The Takamoku Joseki (by Sara Paretski) ✔️ 5/10
  • First Kyu: A Fable (by Dr. Sung-Hwa Hong)   ✔️ 10/10
  • Shibumi (by Trevanian)    ✔️ 10/10
  • Satori (by Don Winslow)    ✔️ 7/10
  • The Girl Who Played Go (by Shan Sa) ✔️ 10/10
  • 圍棋戰聖: The Weiqi Art of War (by Peter Hainzl)    ✔️ 8.5/10
  • The MANIAC (by Benjamín Labatut) ✔️ 10/10
  • The Strangest Man - The Hidden Life of Paul Dirac (by Graham Farmelo)
  • The Way of Go 8 Ancient Strategy Secrets for Success in Business and Life (by Troy Anderson)    ✔️ 10/10
  • Go Nation - Chinese Masculinities and the Game of Weiqi in China (by Marc Moskowitz)  ✔️ 9.5/10
  • Protracted Game: A Wei-Ch'I Interpretation of Maoist Revolutionary Strategy (by Scott Boorman)
  • The Classic Go Poems: It is What AlphaGo never wins (by Jeong Kwak, GuangSu Guak)  🚧
  • The Tale of Genji (by Murasaki Shikibu) 
  • A.I.: How Patterns Helped Artificial Intelligence Defeat World Champion Lee Sedol (Moments in Science) (by Darcy Pattison, illustrated by  Peter Willis)    children's booklet ✔️ 5/10
  • Meijin of Meijins: The Life and Times of Honinbo Shuei (by John Fairbairn) ✔️8/10  
  • Inoue Genan Inseki (by John Fairbai; The GoGoD Vintage Series) ✔️7/10  
  • The Thousand Autumns of Jacob de Zoet (by David Mitchell)  🚧
  • 18 ideas to be a good player at Go game (by Hisahiro Yoshizaki)  ✔️4/10
  • All the Ways to Go (by Jessie Janowitz)    adolescent's booklet ✔️ 9.2/10
  • Outside the Board: Diary of a Professional Go Player (by Hajin Lee aka Haylee)  ✔️ 9/10
  • Striving for Excellence (by Chen Zude) ✔️ 10/10
  • My Go Journey: From Basics to Brilliance (by Shin Jinseo) ✔️ 9.2/10
  • Improving at Go (by Jonathan Prevost) ✔️ 6/10
  • Go. Die Mitte des Himmels: Geschichte, Philosophie, Spielregeln, Meisterpartien (by Michael H. Koulen)
  • The Go Strategy: An Ancient Game in Modern Business, or: How to Win in Competition (by Pavel Avraamov)  🚧
  • A Short Treatise Inviting the Reader to Discover the Subtle Art of Go (by Pierre Lusson, Jacques Roubaud, Georges Perec) 🚧
  • ------------------------ Technical Misc
  • So You Want to Play Go?  (by Jonathan Hop)
    • Level 1 (30-20 kyu)   ✔️8.7/10             (0-1) read after but needs to be first 
    • Level 2 (19-10 kyu)    ✔️8.9/10             (16) should read earlier 
    • Level 3 (9-1 kyu)  
    • Level 4 (1-4 dan) 
  • Shapes of mind - Go course for beginners (by Mateusz Surma)   ✔️ 8.5/10        (2)
  • Lecții de inițiere în GO (by Vasile Bunea)    ✔️9.1/10             (1-4)
  • Go! more than a game (by Peter Shotwell)  ✔️9/10        (3)
  • Intermediate Level Power Builder Vol. 1 & Vol. 2
  • Counting Liberties and Winning Capturing Races (by Richard Hunter)     🚧          (6!!!!!)
  • Cross-Cut Workshop (by Richard Hunter)   ✔️8/10        (17)
  • The Monkey Jump (by Richard Hunter) ✩ 
  • The Theory of Go (by Tony Yang & Han Han)    ✔️9.5/10             (17)  
  • Typical Mistake (by Young Sun Yoon)   🚧
  • 1 Dan Challenge (by Young Sun Yoon) ✩ 
  • Mastering basic corner shapes Step-by-step (by Young Sun Yoon) ✩ 
  • Think like a pro Haengma vol. 1 (by Young Sun Yoon)
  • Tactical Reading (by Robert Jasiek)   🚧 
  • The Fundamental Principles of Go (by Yilun Yang)   🚧
  • Cosmic Go (by Takemiya Masaki)  
  • Zone Press Park (The Heart of Go Discovery 6) (by O Meien)  
  • Capture or Be Captured (by Lee Chanhyuk)  
  • The Direction of Play (by Takeo Kajiwara) 🚧 (@10kyu "more important than reading")
  • Good intro books:
    • Go: A Complete Introduction to the Game (by Cho Chikun) ✔️9.1/10        (1)
    • The Second Book of Go (by Richard Bozulich)          ✔️9.2/10            (5)
    • Baduk, Made Fun and Easy (by Chihyung Nam)
    • An Encyclopedia of Go Principles (by Richard Bozulich)
    • How Not to Play Go (by Yuan Zhou)    ✔️8/10          (12)
    • Lessons in the Fundamentals of Go (by Toshiro Kageyama)              → later @ 15kyu 
      • In the Beginning (by Ikuro Ishigure)   ✔️8.8/10        (7)
      • Attack and Defence (by James Davies)  ✩    
      • Life and Death (by James Davies)   ✩  🚧
      • Tesuji (by James Davies)   ✩ 
      • Attacking and Defending weak groups (Rob van Zeijst & Richard Bozulich)
      • Making good shape (Rob van Zeijst & Richard Bozulich)
      • Get Strong at Attacking (by Richard Bozulich)
      • Get Strong at Tesuji (by Richard Bozulich)
      • Get Strong at Invading (by Richard Bozulich) 
  • Shape up! (by Mr Charles Matthews and Mr Seong-June Kim)
  • Go Shapes Resolve (by Craig R. Hutchinson)
  • Killer of Go (by Sakata Eio)  ✩ (most popular go book - not dry)
  • The Great Joseki Debates (by Honda Kunihisa)
  • Fuseki Revolution: How AI Has Changed Go (by Toramaru Shibano)   🚧
  • Between 5kuy - 1dan
    • Positional Judgment: High-Speed Game Analysis (by Cho Chikun)
    • A Compendium of Trick Plays (by Ishida Yoshio, Kageyama Toshrio, et al.)
    • Utilizing Outward Influence (by Craig Hutchinson, Jin Jiang) 
    • Reducing Territorial Frameworks (by Shuko Fujisawa)
    • Kiseido Digital Bookshelf 
      • What's Your Rating? (by Naoki Miyamoto)
      • Kato's Attack and Kill (by Kato Masao)  
      • Enclosure Josekis (by Takemiya Masaki)    → @ <5 kyu
      • All About Thickness - Understanding Moyo and Influence (by Yoshio Ishida)
      • The Breakthrough to Shodan (by Naoki Miyamoto)  ✩ (fun)
  • The Art of Go Series Vol. 1 - Connecting Stones (by Wu Piao and Yu Xing)  ✩ (@ 1-2 dan)
  • The Art of Go Series Vol. 2 - Capturing Stones Sacrifice Techniques (by Wu Dingyuan and Yu Xing)
  • A dictionary of modern fuseki - the Korean style (by Kim Seong June)
  • ------------------------ Opening
  • Opening Theory Made Easy (by Hideo Otake)      ✔️10/10            (13 but should be ~4th read book in order)
  • How to Open Go (by Dwyrin)     ✔️9/10        (10)
  • The Chinese Opening (by Yuan Zhou)     ✔️9/10        (8)
  • The Chinese Opening, The Sure-Win Strategy (by Masao Kato)  🚧 
  • Chinese Stream Layout 中国流布局 (Wu Jiansheng, Peng Ninghui & Niu Xingyue)
  • Mini Chinese Stream 迷你中国流 (Wu Jiansheng, Peng Ninghui & Niu Xingyue)
  • The Power of the Star-Point (by Takagawa Kaku / Takagawa Shukaku)   
  • ------------------------ Middle Game
  • Centering The Mid-Game (by Dwyrin)  ✔️8.5/10        (11)
  • ------------------------ End Game
  • Playing the Endgame: A Brief Introduction (by William S. Cobb)    ✔️7.3/10        (15)
  • The End Game (by  Tomoko Ogawa)  
  • ------------------------ Handicap
  • Handicap-Go Strategy and the Sanrensei Opening (Rob van Zeijst & Richard Bozulich) 🚧
  • Cosmic Go. A Guide to 4-Stone Handicap Games (by Sangit Chatterjee & Yang Huiren)
  • Handicap Go (by Nagahara Yoshiaki & Richard Bozulich)
  • Get Strong at Handicap Go (by Nagahara Yoshiaki & Richard Bozulich) 
  • Kage's Secret Chronicles of Handicap Go (by Toshiro Kageyama)
  • Pro-pro handicap go - 100 battles, 100 wins invincible play (by Nihon Ki-in)
  • ------------------------ Technical: Chill
  • Go Proverbs Illustrated (by Segoe Kensaku)    🚧  28/280            (1-5 not finished ???)
  • EZ-Go: Oriental Strategy in a Nutshell (by Bruce Wilcox)   🚧
  • Psychology (by Robert Jasiek) 🚧
  • Essential Go Proverbs (by John Power)  
  • Go players Almanac (by Richard Bozulich)  
  • Nie Weiping on Go (by Sidney Yuan & Nie Weiping)
  • Strategic Concepts of Go (by Yoshiaki Nagahara & Richard Bozulich)  ✩ (concepts not found anywhere else)
  • The Thirty-six Stratagems Applied to Go (by Ma Xiaochun & Roy C. Schmidt)
  • The Thirty-Six Stratagems: Tactics and Strategies in the Game of Go (by Junfu Dai)
  • The World of Chinese Go: Some Stories about Chinese Go from 1970 (by Guo Juan)
  • The Treasure Chest Enigma: A Go Miscellany (by Noriyuki Nakayama) 🚧 
  • Go on the Go Collection: Volume I (by Shuko Fujisawa, Shuzo Awaji, Meien O, Robert Terry)
  • ------------------------ Technical: Players
  • Understanding Dan Level Play (by Yuan Zhou) ✩ (next – for learning by memorizing games)  🚧 
  • The Life, Games and Commentaries of Honinbo Shuei (by John Fairbairn) 🚧 
  • Master Play: The Style of Lee Changho (by Yuan Zhou)   ✔️8.5/10    (14)
  • Master Play: The Style of Takemiya (by Yuan Zhou)    ✔️8.5/10    (9)  
  • Master Play - The Style of Go Seigen (by Yuan Zhou)
  • Invincible - The Games of Shusaku (by John Power)
  • Relentless: Lee Sedol vs Gu Li (by Younggil An, David Ormerod) 
  • Wu Qingyuan'S Selected Hundred Games (吴清源自选百局, by 吴清源 著;官岚行 译)
  • ------------------------ Games
  • Double Digit Kyu Games (by Neil Moffatt) 🚧
  • Modern Master Games - Vol. 1 (Rob van Zeijst & Richard Bozulich)
  • 1971 Honinbo Tournament (by by James Davis & Kaoru Iwamoto)  ✩ (nice)
  • Appreciating Famous Games (by Ohira Shuzo)
  • ------------------------ Tsumego
  • Rescue and Capture (Pocket Skills Series) (by Yilun Yang)
  • The Go Player's Guide to Tsumego (by Tsukamoto Keiichi) 🚧 
  • Tsume-Go Strategy 1 Learn to Recognize Vital Points in Go Problems — Corner Patterns (by Thomas Redecker)  🚧
  • The Elephant in the Paddy: Tsumego in Pictures (by Izumi Hase)
  • Graded Go Problems for Beginners - Vol. 4 Advanced Problems (by Yoshinori Kano)
  • Five Hundred and One Opening Problems (by Richard Bozulich)
  • One Thousand and One Life-and-Death Problems (by Richard Bozulich)
  • Encyclopaedia of Classical Go Problems: Volume 1: "Wangyou Qingle Ji" and "Xuanxuan Qijing" (by John Fairbairn)
  • Encyclopaedia of Classical Go Problems: Volume 2: "Shishi Xianji" (Wizardry from the Stone Chamber) of 1590 and the "Xianju Wuku" (Wizard's Arsenal) of 1629 (by John Fairbairn)
  • All About Life and Death: A Basic Dictionary of Life and Death, Volume 1 (by Cho Chikun)
  • All About Life and Death: A Basic Dictionary of Life and Death, Volume 2 (by Cho Chikun)
  • Gokyō Shūmyō (translated by Antti Törmänen)  
  • Weiqi Life and Death 1000 Problems 围棋死活1000题 (by Wang Zhipeng (王志鵬)) 
  • Nie Weiping Weiqi Dojo Training Secret Manual – Life and Death Problems 聂卫平围棋道场训练秘籍–死活题
  • Yang Yilun’s Ingenious Life and Death Problems - Vol. 1 (by Yilun Yang)
  • Yang Yilun’s Ingenious Life and Death Problems - Vol. 2 (by Yilun Yang)
  • Train like a Pro, Vol. 1 & 2 + Answer book (by Sung-Rae Kim) 
  • ------------------------ Historical → players / games / manuals 
  • John Fairbairn 
    • Players:
      • Games of Shuei
      • Go Seigen vs. Archers of Yue
      • Kamakura: the ten game match between Go Seigen and Kitani Minoru
      • Ogawa Doteki, Go Prodigy
      • Peerless Pioneer - Yasui VII Senkaku  (The GoGoD Vintage Series
      • The First Teenage Meijin
    • Museum of Go Theory:
      • Evergreen Go Records (1682)
      • Wizardry from the Stone Chamber (c. 1590)
    • The Go Consultants (by John Fairbairn & T Mark Hall) ✩ (best analysis)
  • Games of Wonder (by Jun Wu & Jiong Wu)
  • Go Fundamentals (by Xiangxia Shi)
  • ------------------------ > 1-2-3 Dan 
  • Perceiving the Direction of Play (by Kobayashi Satoru)
  • Changing One's Conceptions - Awaji's Aphorisms (by Awaji Shuzo)
  • How To Play Against Stronger Players, Vol. 1 Local Positions & Vol. 2 Illustrative Teaching Games (by Sakai Michiharu)
  • GO, tehnici de joc (by Kato Masao)
  • Beyond Forcing Moves (by Takagi Shoichi)