- ------------------------ Historic interest
- The Game of Go: The National Game of Japan (by Arthur Smith, 1908) ✔️7/10 (4)
- The world of Ki (by John D. Goodell, 1957) → super bad intro to Go
- Goh or wei chi - A handbook of the game and full instructions for play (by Horace Cheshire, 1911)
- ------------------------ Belletristic / Philosophy
- Go with the Flow - How the Great Master of Go Trained His Mind (by Cho Hunhyun) ✔️ 7/10
- The Master of Go (by Yasunari Kawabata) ✔️ 9/10
- Buddhist Philosophy and the Game of Go (by William Cobb) ✔️ 10/10
- The Glass Bead Game (by Hermann Hesse) ✔️ 9/10
- Windy City Blues - The Takamoku Joseki (by Sara Paretski) ✔️ 5/10
- First Kyu: A Fable (by Dr. Sung-Hwa Hong) ✔️ 10/10
- Shibumi (by Trevanian) ✔️ 10/10
- Satori (by Don Winslow) ✔️ 7/10
- The Girl Who Played Go (by Shan Sa) ✔️ 10/10
- 圍棋戰聖: The Weiqi Art of War (by Peter Hainzl) ✔️ 8.5/10
- The MANIAC (by Benjamín Labatut) ✔️ 10/10
- The Strangest Man - The Hidden Life of Paul Dirac (by Graham Farmelo)
- The Way of Go 8 Ancient Strategy Secrets for Success in Business and Life (by Troy Anderson) ✔️ 10/10
- Go Nation - Chinese Masculinities and the Game of Weiqi in China (by Marc Moskowitz) ✔️ 9.5/10
- Protracted Game: A Wei-Ch'I Interpretation of Maoist Revolutionary Strategy (by Scott Boorman)
- The Classic Go Poems: It is What AlphaGo never wins (by Jeong Kwak, GuangSu Guak) 🚧
- The Tale of Genji (by Murasaki Shikibu)
- A.I.: How Patterns Helped Artificial Intelligence Defeat World Champion Lee Sedol (Moments in Science) (by Darcy Pattison, illustrated by Peter Willis) children's booklet ✔️ 5/10
- Meijin of Meijins: The Life and Times of Honinbo Shuei (by John Fairbairn) ✔️8/10
- Inoue Genan Inseki (by John Fairbai; The GoGoD Vintage Series) ✔️7/10
- The Thousand Autumns of Jacob de Zoet (by David Mitchell) 🚧
- 18 ideas to be a good player at Go game (by Hisahiro Yoshizaki) ✔️4/10
- All the Ways to Go (by Jessie Janowitz) adolescent's booklet ✔️ 9.2/10
- Outside the Board: Diary of a Professional Go Player (by Hajin Lee aka Haylee) ✔️ 9/10
- Striving for Excellence (by Chen Zude) ✔️ 10/10
- My Go Journey: From Basics to Brilliance (by Shin Jinseo) ✔️ 9.2/10
- Improving at Go (by Jonathan Prevost) ✔️ 6/10
- Go. Die Mitte des Himmels: Geschichte, Philosophie, Spielregeln, Meisterpartien (by Michael H. Koulen)
- The Go Strategy: An Ancient Game in Modern Business, or: How to Win in Competition (by Pavel Avraamov) 🚧
- A Short Treatise Inviting the Reader to Discover the Subtle Art of Go (by Pierre Lusson, Jacques Roubaud, Georges Perec) 🚧
- ------------------------ Technical Misc
- So You Want to Play Go? (by Jonathan Hop)
- Level 1 (30-20 kyu) ✔️8.7/10 (0-1) read after but needs to be first
- Level 2 (19-10 kyu) ✔️8.9/10 (16) should read earlier
- Level 3 (9-1 kyu)
- Level 4 (1-4 dan)
- Shapes of mind - Go course for beginners (by Mateusz Surma) ✔️ 8.5/10 (2)
- Lecții de inițiere în GO (by Vasile Bunea) ✔️9.1/10 (1-4)
- Go! more than a game (by Peter Shotwell) ✔️9/10 (3)
- Intermediate Level Power Builder Vol. 1 & Vol. 2
- Counting Liberties and Winning Capturing Races (by Richard Hunter) 🚧 (6!!!!!)
- Cross-Cut Workshop (by Richard Hunter) ✔️8/10 (17)
- The Monkey Jump (by Richard Hunter) ✩
- The Theory of Go (by Tony Yang & Han Han) ✔️9.5/10 (17)
- Typical Mistake (by Young Sun Yoon) 🚧
- 1 Dan Challenge (by Young Sun Yoon) ✩
- Mastering basic corner shapes Step-by-step (by Young Sun Yoon) ✩
- Think like a pro Haengma vol. 1 (by Young Sun Yoon)
- Tactical Reading (by Robert Jasiek) 🚧
- The Fundamental Principles of Go (by Yilun Yang) 🚧
- Cosmic Go (by Takemiya Masaki) ✩
- Zone Press Park (The Heart of Go Discovery 6) (by O Meien) ✩
- Capture or Be Captured (by Lee Chanhyuk) ✩
- The Direction of Play (by Takeo Kajiwara) ✩🚧 (@10kyu "more important than reading")
- Good intro books:
- Go: A Complete Introduction to the Game (by Cho Chikun) ✔️9.1/10 (1)
- The Second Book of Go (by Richard Bozulich) ✔️9.2/10 (5)
- Baduk, Made Fun and Easy (by Chihyung Nam)
- An Encyclopedia of Go Principles (by Richard Bozulich) ✩
- How Not to Play Go (by Yuan Zhou) ✔️8/10 (12)
- Lessons in the Fundamentals of Go (by Toshiro Kageyama) → later @ 15kyu
- In the Beginning (by Ikuro Ishigure) ✔️8.8/10 (7)
- Attack and Defence (by James Davies) ✩
- Life and Death (by James Davies) ✩ 🚧
- Tesuji (by James Davies) ✩
- Attacking and Defending weak groups (Rob van Zeijst & Richard Bozulich)
- Making good shape (Rob van Zeijst & Richard Bozulich) ✩
- Get Strong at Attacking (by Richard Bozulich) ✩
- Get Strong at Tesuji (by Richard Bozulich) ✩
- Get Strong at Invading (by Richard Bozulich)
- Shape up! (by Mr Charles Matthews and Mr Seong-June Kim)
- Go Shapes Resolve (by Craig R. Hutchinson)
- Killer of Go (by Sakata Eio) ✩ (most popular go book - not dry)
- The Great Joseki Debates (by Honda Kunihisa)
- Fuseki Revolution: How AI Has Changed Go (by Toramaru Shibano) 🚧
- Between 5kuy - 1dan
- Positional Judgment: High-Speed Game Analysis (by Cho Chikun)
- A Compendium of Trick Plays (by Ishida Yoshio, Kageyama Toshrio, et al.)
- Utilizing Outward Influence (by Craig Hutchinson, Jin Jiang)
- Reducing Territorial Frameworks (by Shuko Fujisawa)
- Kiseido Digital Bookshelf
- What's Your Rating? (by Naoki Miyamoto)
- Kato's Attack and Kill (by Kato Masao) ✩
- Enclosure Josekis (by Takemiya Masaki) → @ <5 kyu
- All About Thickness - Understanding Moyo and Influence (by Yoshio Ishida)
- The Breakthrough to Shodan (by Naoki Miyamoto) ✩ (fun)
- The Art of Go Series Vol. 1 - Connecting Stones (by Wu Piao and Yu Xing) ✩ (@ 1-2 dan)
- The Art of Go Series Vol. 2 - Capturing Stones Sacrifice Techniques (by Wu Dingyuan and Yu Xing)
- A dictionary of modern fuseki - the Korean style (by Kim Seong June)
- ------------------------ Opening
- Opening Theory Made Easy (by Hideo Otake) ✔️10/10 (13 but should be ~4th read book in order)
- How to Open Go (by Dwyrin) ✔️9/10 (10)
- The Chinese Opening (by Yuan Zhou) ✔️9/10 (8)
- The Chinese Opening, The Sure-Win Strategy (by Masao Kato) 🚧
- Chinese Stream Layout 中国流布局 (Wu Jiansheng, Peng Ninghui & Niu Xingyue)
- Mini Chinese Stream 迷你中国流 (Wu Jiansheng, Peng Ninghui & Niu Xingyue)
- The Power of the Star-Point (by Takagawa Kaku / Takagawa Shukaku) ✩
- ------------------------ Middle Game
- Centering The Mid-Game (by Dwyrin) ✔️8.5/10 (11)
- ------------------------ End Game
- Playing the Endgame: A Brief Introduction (by William S. Cobb) ✔️7.3/10 (15)
- The End Game (by Tomoko Ogawa) ✩
- ------------------------ Handicap
- Handicap-Go Strategy and the Sanrensei Opening (Rob van Zeijst & Richard Bozulich) 🚧
- Cosmic Go. A Guide to 4-Stone Handicap Games (by Sangit Chatterjee & Yang Huiren)
- Handicap Go (by Nagahara Yoshiaki & Richard Bozulich)
- Get Strong at Handicap Go (by Nagahara Yoshiaki & Richard Bozulich)
- Kage's Secret Chronicles of Handicap Go (by Toshiro Kageyama)
- Pro-pro handicap go - 100 battles, 100 wins invincible play (by Nihon Ki-in)
- ------------------------ Technical: Chill
- Go Proverbs Illustrated (by Segoe Kensaku) 🚧 28/280 (1-5 not finished ???)
- EZ-Go: Oriental Strategy in a Nutshell (by Bruce Wilcox) 🚧
- Psychology (by Robert Jasiek) 🚧
- Essential Go Proverbs (by John Power) ✩
- Go players Almanac (by Richard Bozulich) ✩
- Nie Weiping on Go (by Sidney Yuan & Nie Weiping)
- Strategic Concepts of Go (by Yoshiaki Nagahara & Richard Bozulich) ✩ (concepts not found anywhere else)
- The Thirty-six Stratagems Applied to Go (by Ma Xiaochun & Roy C. Schmidt)
- The Thirty-Six Stratagems: Tactics and Strategies in the Game of Go (by Junfu Dai) ✩
- The World of Chinese Go: Some Stories about Chinese Go from 1970 (by Guo Juan)
- The Treasure Chest Enigma: A Go Miscellany (by Noriyuki Nakayama) 🚧
- Go on the Go Collection: Volume I (by Shuko Fujisawa, Shuzo Awaji, Meien O, Robert Terry)
- ------------------------ Technical: Players
- Understanding Dan Level Play (by Yuan Zhou) ✩ (next – for learning by memorizing games) 🚧
- The Life, Games and Commentaries of Honinbo Shuei (by John Fairbairn) 🚧
- Master Play: The Style of Lee Changho (by Yuan Zhou) ✔️8.5/10 (14)
- Master Play: The Style of Takemiya (by Yuan Zhou) ✔️8.5/10 (9)
- Master Play - The Style of Go Seigen (by Yuan Zhou)
- Invincible - The Games of Shusaku (by John Power)
- Relentless: Lee Sedol vs Gu Li (by Younggil An, David Ormerod)
- Wu Qingyuan'S Selected Hundred Games (吴清源自选百局, by 吴清源 著;官岚行 译)
- ------------------------ Games
- Double Digit Kyu Games (by Neil Moffatt) 🚧
- Modern Master Games - Vol. 1 (Rob van Zeijst & Richard Bozulich)
- 1971 Honinbo Tournament (by by James Davis & Kaoru Iwamoto) ✩ (nice)
- Appreciating Famous Games (by Ohira Shuzo)
- ------------------------ Tsumego
- Rescue and Capture (Pocket Skills Series) (by Yilun Yang) ✩
- The Go Player's Guide to Tsumego (by Tsukamoto Keiichi) 🚧
- Tsume-Go Strategy 1 Learn to Recognize Vital Points in Go Problems — Corner Patterns (by Thomas Redecker) 🚧
- The Elephant in the Paddy: Tsumego in Pictures (by Izumi Hase)
- Graded Go Problems for Beginners - Vol. 4 Advanced Problems (by Yoshinori Kano)
- Five Hundred and One Opening Problems (by Richard Bozulich)
- One Thousand and One Life-and-Death Problems (by Richard Bozulich)
- Encyclopaedia of Classical Go Problems: Volume 1: "Wangyou Qingle Ji" and "Xuanxuan Qijing" (by John Fairbairn) ✩
- Encyclopaedia of Classical Go Problems: Volume 2: "Shishi Xianji" (Wizardry from the Stone Chamber) of 1590 and the "Xianju Wuku" (Wizard's Arsenal) of 1629 (by John Fairbairn) ✩
- All About Life and Death: A Basic Dictionary of Life and Death, Volume 1 (by Cho Chikun)
- All About Life and Death: A Basic Dictionary of Life and Death, Volume 2 (by Cho Chikun)
- Gokyō Shūmyō (translated by Antti Törmänen) ✩
- Weiqi Life and Death 1000 Problems 围棋死活1000题 (by Wang Zhipeng (王志鵬))
- → Weiqi Tsumego 1000 Problems (围棋死活1000题) → but not shared
- Nie Weiping Weiqi Dojo Training Secret Manual – Life and Death Problems 聂卫平围棋道场训练秘籍–死活题
- Yang Yilun’s Ingenious Life and Death Problems - Vol. 1 (by Yilun Yang)
- Yang Yilun’s Ingenious Life and Death Problems - Vol. 2 (by Yilun Yang)
- Train like a Pro, Vol. 1 & 2 + Answer book (by Sung-Rae Kim)
- ------------------------ Historical → players / games / manuals
- John Fairbairn
- Players:
- Games of Shuei
- Go Seigen vs. Archers of Yue
- Kamakura: the ten game match between Go Seigen and Kitani Minoru
- Ogawa Doteki, Go Prodigy
- Peerless Pioneer - Yasui VII Senkaku (The GoGoD Vintage Series)
- The First Teenage Meijin
- Museum of Go Theory:
- Evergreen Go Records (1682)
- Wizardry from the Stone Chamber (c. 1590)
- The Go Consultants (by John Fairbairn & T Mark Hall) ✩ (best analysis)
- Players:
- Games of Wonder (by Jun Wu & Jiong Wu)
- Go Fundamentals (by Xiangxia Shi)
- ------------------------ > 1-2-3 Dan
- Perceiving the Direction of Play (by Kobayashi Satoru)
- Changing One's Conceptions - Awaji's Aphorisms (by Awaji Shuzo)
- How To Play Against Stronger Players, Vol. 1 Local Positions & Vol. 2 Illustrative Teaching Games (by Sakai Michiharu)
- GO, tehnici de joc (by Kato Masao)
- Beyond Forcing Moves (by Takagi Shoichi)